Check sink.
Check wastebin thingy next to the dummy.
Check door if key will open it.
check faded circle marking on the wall.

So we're in the monster-room.

Anyways, fiddle with the knobs on the faucet.

Me too. I'm beaming with excitement
Do we remember Tom's arsenic poisoning? I trust this is the room with the window, adjacent to the room with the SAMPLE TEST thing and the power grid.

Inspect room for examinable items. Check Blue Banner. If nothing is of interest, go upstairs to the room with the elaborate computer console.

>>Check wastebin thingy next to the dummy.
It looks almost like a filing cabinet. There's only one drawer, but it won't open. It seems jammed, rather than locked, since there's no keyhole.

>Check sink.
There's a small depression on the surface, just beside the sink's basin. Otherwise the sink is unremarkable, if a bit bare.

>Anyways, fiddle with the knobs on the faucet.
Ruby turns the knobs, but no water comes out. Maybe it's broken.

>Check Blue Banner.
A large tarpaulin is stretched tightly over the wall above the window.

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